Sport and role games in prehistoric times
By Regional History Museum "Academician Jordan Ivanov"
with the cooperation of EURO INNOVANET srl
The
origin of Game in the prehistory society
Game is
a physical or intellectual form of organized according some signs social
or individual activity that has existed since prehistoric times and has been
undertaken because of several reasons: for strengthening body or mental
activities, educating, for fun, relax, stake or for society uniting.
Every
game is played at a particular place that could be either real or imaginative,
purposely or naturally developed but preliminary marked. Usually
(but not compulsory), the game has strictly established rules and objectives,
which the players should achieved.
Games
for physical tenacity and strength (sport
games)
Physical
education is a compilation of human activities that benefit the physical
development and physical growth of people, for strengthening of their health
and improving intellectual, mental, willing, aesthetic, moral and working
qualities and capabilities. Physical culture is connected with labour, military
exercises and way of life.
Historically,
the modern physical culture originates in the beginning of the primitive society
in its primary phase of development, known in historic science as ''humanity
childhood''. Its beginning dates back to the Early Paleolithic from 200 000
up to 100 000 BC.
The physical
culture is a consequence of the co-existence of collective and subjective
factors. The objective ones include the type and the level of economic activity-mainly hunting, and the subjective-human mind.
In the first
place, the origin of physical education is connected with the necessity the
primitive person to be in good fitness to make his living. He had to be strong,
dextrous, tough, etc. Doing this the man got experienced in obtaining habits
and skills that had decisive importance for his existence in those extremely
hard living conditions.
Thus
hunting built the man physically and spiritually and improved his physical
tenacity, keenness of observation, practical knowledge and skills. In the
earliest period of the mankind origin, hunting was collective because of his
insufficient technical armament. In its sense the primitive man hunting was
socially established action that demanded subordinating the activities of each
of the participants to those of the others.

Mural presenting
hunting scene
In the second
place, the origin of the physical culture concerned the social necessity
the gained experience in making and using the manufacturing tools to be passed
from generation to another. Concerning this, physical exercises used for passing
one's experience were really effective.
In the third
place the origin of the physical culture is connected with the ability of
man to think and reasonably to relate the preparation for and the consequences
of hunting.

The Thinker, Late
Neolithic, Romanian National History Museum
Thus,
gradually, motive activities were separated from the real work and turned into
physical exercises for hunting carried out independently from the working
process. Animal sculptures were used as targets during the shooting exercises.
The man had realized the necessity of preliminary training himself to improve
the outcomes of his everyday activities. Training exercises got more and more
separated from their primary labour background. Thus natural hunting and
warfare running turned into contest one. For example, hunting spear throw
became javelin-throw. Physical exercises stopped serving just the social
manufacture but prepared the man for it, improved his abilities and habits.
Devices for practicing such exercises appeared too.
In the forth
place the origin of the human physical culture is connected with man's
biological need to be fit. Inheriting historical experience, including also
physical culture, was done through people communication due to different ways.
Naturally,
every nation in primitive society developed a primary playing activity - game.
By the decay of this society and the transition to the class slave-holding
social system the sport emerged, and later on-the sport festival.
During
the time of the primitive before-tribal society the game was natural-imitative.
It corresponded to the man development just finished biologically, to his elementary
object mental activity, lack of any kind of religion, primitive social
relations, temporary communications and stone tools. The game was a natural
copy mainly of hunting (as the earliest form of economic activity of the
primitive human being). It imitatively represented a whole series of physical
exercises and actions. At that stage, the game wasn't separated entirely from
the series labour process and repeated it. There were no devices purposely made
for the game and tools were used instead.
In the
period of transition from before-tribal to tribal primitive society-around
100 000 up to 40 000 BC the game had an imitative-symbolic character. It was possible after the already established comparatively
permanent social relations, the emergence of the tribal community, improvement
of stone tools, speech development, abstract mind and religion appearance.
Physical movements were not precise copies of the implemented activity anymore.
Mechanic motions grew up into fitness exercises with motive and social
meaning.
By the
establishment of patriarchate alterations in the games development emerged too
as a consequence of tools improvement, mental skills and consciousness
development of the primitive people. An incentive to these changes was the
demand required by the primitive tribal community every young person to be fit
and to improve his tenacity. It stimulated the improvement of the physical
culture-of its means, forms and methods.
At that
level, education developed as an independent complex of means and the physical
culture began to be applied. Games had become more and more distinguished and
purposeful. Wrestling, archery, throwing (boomerang, short javelin, stone),
jogging and other kinds of sport emerged with agricultural, military and cult
use. They were available for everyone from the community. On different
occasions, timely, there were organized collective trials and rites
(initiations) by the tribes and the families during which varied games were
played too. First tools and devices for physical education appeared. Instead of
crooks and spears special sticks and even leather balls were made up.
Sport originates in the period of the
tribal system decrease and the transition to the slave-holding one-around
3500 up to 2750 BC. The newly established privileged military-tribal
aristocracy played an important role in this process. Essentially, the sport was
an extremely new activity better and more perfectly motive than the game. It
educated in physical, moral-willing and spiritual qualities through intensive
exercises in the form of a competition. The
multiplied tribal conflicts, the established patriarchal-tribal society and the
need of noblemen's' military fitness benefited the sport establishment too.
First,
it emerged among the nations from the Near East, Asia Minor and Aegean and Mediterranean seacoasts and gradually spread over the whole world.
By the improvement
of hunting and war weapons and tools during the Bronze Age the sport developed
further and primitive sports were established-jogging, jumping, throwing,
climbing, wrestling, boxing, fencing, horse-riding, chariot racing and others
about which Homer was to write in details later on. For the first time prime
tribal institutions (so called initiations) for physical education appeared and
military and physical educational system was established. Occasionally,
contests were organized.
The earliest
culture spread upon the Aegean seacoast was Crete- Mycenaean. Near
the town of Fest in the Crete Island it was found an open playground dated in
2100 BC. It is the oldest playground in the world found up to now. Similar one
was found at the palace in the town of Knossos dated back almost closely to the
first one. These playgrounds were used for festivals putting the beginning of
the public sport spectacles. The preserved historical monuments present a
testimony not only for the fest organizing but also for preliminary training
activities of the participants. A special name was given to the slave-owing
aristocracy-an athlete meaning an aristocrat. The ideal of harmonic human perfection
became a natural religious philosophy for the ruling strata of Greek society.
Ancient
gym is the general name of physical culture in Ancient Greece. There were
purposely built halls, stadiums, playgrounds, premises, devices and tools.
Testimonies
about the organized sport games come from Ancient Greece-so called Olympic
games. Their beginning is connected with the myths-it is believed that the
first games were organized by Tantal's son-Pelops. Next, they were organized
around 1250 BC and ordered by Atreius.
The
beginning of Olympic
games that
is historically
proved was 776
BC. The name of the person who won the firs Olympic contest is also known –
Koreb, a cook
from Elida.
The
Olympic games were carried in the honour of Zeus Olympic in the town of Olympia (Elida Province in Peloponnese). They started in the phase of full moon closest to
the summer solstice, which means that people were familiar with astronomy to be
able to calculate the game dates. The games were organized in every four years
in July and August. During the Classic Epoch their duration was seven days.
The
Olympic participants competed in five disciplines: running that later turned
into chariot racing, jumping over a pit or a height, javelin-throw or disk and
''palet'' throw-a heavy and round stone thrown away as far as it was able,
wresting and a kind of boxing was played too called ''pugilat''.
Sphere-shaped
vessel with relief figured scenes presenting boxing
(2nd century AD-Kyustendil Regional History Museum)

A drawing of the
relief figured scene presenting sport contest stages on the sphere shaped
vessel
(2nd century AD-Kyustendil Regional History Museum)
On the
last day of Olympic completion the winners were awarded with a wreath of wild
olive tree. They were named ''olympioniki. For the
Greeks - participants in the games there were no biggest honor but the Olympic
wreath.
The
Olympic games were organized up to 393 AD when they were forbidden by
Theodosius the Emperor because of their pagan character and were to be renewed
in 1896.
Cognitive Games
(role games)
The issue
about the beginning of role games is closely connected with the type of
education of the youth in the primitive societies.
There were
lots of various games played by children in diferent socio-historical,
geographic and living condintions.
Game can
be considered as an act of psychological necessity for children to be someone
else and to play a role. It is also considered as an act of fantasy or
imagination and the children's surrounding reality and way of living played an
important role in the role games' plot.
It's
impossible to mark the historical moment of role game's origin. It is different
for the different nations and depends on their living conditions and the stage
of their social development.
In the
history of mankind labour is older than game. At the prime stages of human
development, when manufacture was at its beginning and it wasn't able to make a
good living for children, and the tools were so primitive that allowed children
to be involved in their parents work directly, without being preliminary
trained, there were no purposely exercises for training with the tools and no
role games. Children entered into the adults' everyday life immediately, by
participating in the process of providing for their families.
By the
society development to higher stages, children became to be involved in the
working process through special preparation under the form of training how to
use the simplest tools. This training began in their early age and was
implemented with small models of tools. Special exercises in using the tools
were developed too. Adults showed children how to use them and observed the
process of learning. After the preliminary preparation, which varied according
to the difficulties of using the tools, the children became a part of the
producing process of their parents. Quite conditionally, these training
exercises can be called games.
The
further production development, the tools' complication, the establishment of
domestic crafts and on this ground the development of more complicated labour
separation and new producing relations made the children involvement in
production much more difficult. The small models of tools training became
useless and the training process was delayed to an older age. Childhood was
made longer. Children came across a situation in which they were not able to
learn themselves in using the tools either because of their difficulties,
either because of the fact that the labour separation emergence brought to an
opportunity for making a future choice. A period appeared in which children
were themselves and even established children groups being able not to
participate in providing for their living directly. Namely, game began to
dominate among these groups.
At this
stage of human development two changes appeared in the character of education
and in the process of child growing as a member of the society. The first one
is that some specifics necessary for the children to get familiar with the
tools and how to use them were established and the society purposely made
objects to develop the respective skills. These were either simplified and
out-of-use small tools, which at the previous stage of the development had been
used for real trainings, or special objects worked out by the adults for the
children. Training with these objects, which could be called toys, was to begin
in earlier age. Of course, parents showed children how to play with these toys.
The second change was connected with the appearance of a symbolic toy. With its
help children were able to represent those spheres of life and manufacture
which they hadn't been involved in yet but aimed at achieving. The game
children played was under the influence of the will dominating in them-to
grow up and to copy what the adults did.
Comparing
the toys found during archeological excavations with the modern ones, the
Russian pedagogue and doctor Efim Aronovich Arkin wrote: ''Among the found by
archeologists and kept in museum collections there are no one without having
its modern double.
... it could
be quite strange that a child born and grown in the 20th century
cultural conditions all the time uses as a source of joy and as an
instrument for self-development and self-education the same toy that was
possessed by a child born by people which according their mental development
were close to the cave and pile-dwellings inhabitants and grown in the most
primitive living conditions. And those children of the remote past of human
development showed their closeness by the fact that they not only gained and
developed similar toys but, what is really much more striking, also found
similar application.''
Really,
Arkin hasn't in mind all toys but the ones that he calls ''original'', and
namely:
a) sound
toys-mill-clacks, clappers, rattle
b) motor
toys-whipping-tops, balls, kites, primitive kinds of skittle-alley;
c) weapons
-arrows, bows,
boomerang, etc.
d) image
toys-images of animals and dolls
e) strings
for making different and some times very complicated interlacing

Bird-shaped
clanging toy, Bronze age, Banat Museum

Anthropomorphic
figurine (clanging toy), Rousse Regional History Museum, 4200 BC
Each of
these toys originated in a particular stage of society development and their
origin was preceded
by the respective tools invention. The history of the beginning of each toy
could be presented as a reflection of the history of the human tools and cult
objects. It's obvious that the bow and the arrow could become toys after they
were invented as real hunting instruments. Before the appearance of spinning
instruments no toys like clappers and whipping-tops could exist. However, the
toys that resemble any kind of human instruments and tools did not disappear
together with their prototypes as a result of society development. Being
replaced by guns in hunting, the bows and the arrows have been out of use since
long ago but still their toy-doubles have existed.
The toys live longer than
the tools they represent. The role
game has a natural game technique: replacing one object with another and
conditionally acts with these objects. We don't know exactly how the children
from the prehistoric epochs learned themselves in using this technique. The
archeological toys couldn't reveal researchers the way they were used by
children. But it's evident that this natural game technique couldn't be an
outcome of independent children creativeness. It's more likely that it came
from the adults' dramatic art, which had been developed enough at that time.
The ritual dramatized dances were wide spread in the society and the children
could be either direct participants or spectators. That's why, it is supposed
that the game technique was taken by the children through the primitive forms
of dramatic art.
Games for
Amusement. Hazard games
During
the Chalcolithic (V-IV Millennia BC) there were several changes that
appeared in the
structure of the prehistoric society.
Probably,
the optimal climate conditions in V Millennia BC benefited the tools production
and agricultural harvesting in particular. The bigger quantity of food
increased the living standards of the Chalcolithic population. Thus favourable
conditions for separating more members of the community from direct
agricultural activities appeared.
Hunting,
already, played a secondary role in feeding the population - it was implemented
mainly for food diversity and for the precious animal leathers. There are
testimonies about hunting of wild cat, wild
goat and lion for the beginning of the Epoch - animals which were hard to be
found, followed and killed without having a sufficient maintaining effect for
the population. Organizing and caring such hard and risky hunting determined
the presence of special hunters' training and assisting. Such activity was
available only for community members freed from direct life of works and gained
experience in hunting, perhaps doing it for pleasure.
By the
increase of community members' free time, a necessity of new leisure activities
appeared.
Among
the ceramic materials from several Early Chalcolithic settlements at the area
of the Struma River Valley, a group of objects called ''objects with holes'' was
found. They resemble quarter platforms with 16 holes hollowed out and arranged
in four rows of four.

Object
with the form of four-side truncated pyramidwith 16
holes,
Kyustendil Regional History Museum, first half of V Millennium BC
The big
number of such objects found during excavation works excludes their ''cult
character''. Only in the settlement at the village of Slatino 75 ''items with
holes'' were found. On this ground, the researcher of the settlement Stefan Chohadzhiev
supposes that they present some kind of leisure game. We can't determine
the game rules. An ethnographic paralel of the „items with
holes'', even too remote in time and space, can be
distinguished in a popular today hazard game in Western Africa. The main
common thing betwen both games is the number of holes and the
seeds used to play it-divisible by 4. The Slatino ''game'' could be
played with the small ceramic balls frequently found in the settlement and
having the same size as the holes' one. Besides the village of Slatino, ''items with holes'' were also found in the settlements of Strumsko and Bulgarchevo (R
Bulgaria) and Sitagri (R Greece). It is remarkable that this group of objects
is known just from the area along the Struma River and just from the Early
Chalcolithic.
Frequently
found objects-single or collective finds in the Chalcolithic settlements –
are the pierced and the filed knucklebones, i.e. lamb back knees bones
(Astragali).

Astragalus,
Regional History Museum-Kyustendil, village of Slatino,
Kyustendil district,
Early Chalcolithic
Probably,
the filed knucklebones were used for a kind of hazard game. They are known from
the whole territory of Bulgaria. In the necropolis of Varna dated in the end of
the Chalcolithic an extremely precise model of astragalus made of gold was
found. And its sides were very well polished and modified for game. Obviously,
during the Stone-Copper Age the game with bones was very popular. It was highly
spread during the next epochs. It can be determined as a prototype of the
modern dices, which is observed and with the names of the last-''bones''.
The
further prehistoric society developed and improved the way they lived, the
further complicated and refined their leisure game became. Today, one of the
oldest board games that have testimonies about is the game known as ''senet''
originating in the Ancient Egypt. The most ancient record about it are the
murals in the tomb of Hesy-re-an overseer of king writers during the time of
pharaoh Djoser. The tomb date back about 2686 BC. Boards resembling senet were
also found in graves in Abidos and Saqqara that belong to the Pre-dynasty and
the First dynasty periods dating about 3500-3100 BC.

Nefertari
playing Senet. Painting in tomb of Egyptian Queen Nefertari (1295–1255
BC)
There
are about 80 boards for senet known from the Ancient Egypt-in the kind of
hieroglyph, murals or objects, some of which are very well preserved and are in
the set of figurines and sticks. The board has a form of parallelepipe and on
its upper side there are 30 quarters drawn (3 rows x 10). It has a drawer where
the figurines were kept. They were made of ivory, marble and black tree. The
numbers of moves were estimated with 4 small wood flat sticks, whose one side
was white and the other black.
A game
similar to ''senet'' was spread in the Ancient Sumer. During examination of a
king tomb in Ur, one of the main cities in Sumer, four game boards and several
game pieces were found. The tomb dates about 2500 BC. The Sumer board has 20 cells drawn and was played with 20 pieces-10 light and 10 dark coloured.

Table game from the
king tomb in Ur, about 2500 BC
There are
testimonies about the presence of leisure games from the palace in Knosos
(Crete Island) too-about 1500 BC, as well as from the Far East-according
legends the game ''weiqi'', popular today with its Japan name-''Go'',originates in IV-III Millennia BC in Ancient China.
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