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Object with holes

Sport and role games
Sport and role games in prehistoric times

By Regional History Museum "Academician Jordan Ivanov"
with the cooperation of EURO INNOVANET srl


The origin of Game in the prehistory society



Game is a physical or intellectual form of organized according some signs social or individual activity that has existed since prehistoric times and has been undertaken because of several reasons: for strengthening body or mental activities, educating, for fun, relax, stake or for society uniting.

Every game is played at a particular place that could be either real or imaginative, purposely or naturally developed but preliminary marked. Usually (but not compulsory), the game has strictly established rules and objectives, which the players should achieved.


Games for physical tenacity and strength (sport games)

Physical education is a compilation of human activities that benefit the physical development and physical growth of people, for strengthening of their health and improving intellectual, mental, willing, aesthetic, moral and working qualities and capabilities. Physical culture is connected with labour, military exercises and way of life.

Historically, the modern physical culture originates in the beginning of the primitive society in its primary phase of development, known in historic science as ''humanity childhood''. Its beginning dates back to the Early Paleolithic from 200 000 up to 100 000 BC.

The physical culture is a consequence of the co-existence of collective and subjective factors. The objective ones include the type and the level of economic activity-mainly hunting, and the subjective-human mind.

In the first place, the origin of physical education is connected with the necessity the primitive person to be in good fitness to make his living. He had to be strong, dextrous, tough, etc. Doing this the man got experienced in obtaining habits and skills that had decisive importance for his existence in those extremely hard living conditions.

Thus hunting built the man physically and spiritually and improved his physical tenacity, keenness of observation, practical knowledge and skills. In the earliest period of the mankind origin, hunting was collective because of his insufficient technical armament. In its sense the primitive man hunting was socially established action that demanded subordinating the activities of each of the participants to those of the others.

Mural presenting hunting scene


In the second place, the origin of the physical culture concerned the social necessity the gained experience in making and using the manufacturing tools to be passed from generation to another. Concerning this, physical exercises used for passing one's experience were really effective.

In the third place the origin of the physical culture is connected with the ability of man to think and reasonably to relate the preparation for and the consequences of hunting.

The Thinker, Late Neolithic, Romanian National History Museum



Thus, gradually, motive activities were separated from the real work and turned into physical exercises for hunting carried out independently from the working process.  Animal sculptures were used as targets during the shooting exercises. The man had realized the necessity of preliminary training himself to improve the outcomes of his everyday activities. Training exercises got more and more separated from their primary labour background. Thus natural hunting and warfare running turned into contest one. For example, hunting spear throw became javelin-throw. Physical exercises stopped serving just the social manufacture but prepared the man for it, improved his abilities and habits. Devices for practicing such exercises appeared too.

In the forth place the origin of the human physical culture is connected with man's biological need to be fit. Inheriting historical experience, including also physical culture, was done through people communication due to different ways.

Naturally, every nation in primitive society developed a primary playing activity - game. By the decay of this society and the transition to the class slave-holding social system the sport emerged, and later on-the sport festival.

During the time of the primitive before-tribal society the game was natural-imitative. It corresponded to the man development just finished biologically, to his elementary object mental activity, lack of any kind of religion, primitive social relations, temporary communications and stone tools. The game was a natural copy mainly of hunting (as the earliest form of economic activity of the primitive human being). It imitatively represented a whole series of physical exercises and actions. At that stage, the game wasn't separated entirely from the series labour process and repeated it. There were no devices purposely made for the game and tools were used instead.

In the period of transition from before-tribal to tribal primitive society-around 100 000 up to 40 000 BC the game had an imitative-symbolic character. It was possible after the already established comparatively permanent social relations, the emergence of the tribal community, improvement of stone tools, speech development, abstract mind and religion appearance. Physical movements were not precise copies of the implemented activity anymore. Mechanic motions grew up into fitness exercises with motive and social meaning.

By the establishment of patriarchate alterations in the games development emerged too as a consequence of tools improvement, mental skills and consciousness development of the primitive people. An incentive to these changes was the demand required by the primitive tribal community every young person to be fit and to improve his tenacity. It stimulated the improvement of the physical culture-of its means, forms and methods.

At that level, education developed as an independent complex of means and the physical culture began to be applied. Games had become more and more distinguished and purposeful. Wrestling, archery, throwing (boomerang, short javelin, stone), jogging and other kinds of sport emerged with agricultural, military and cult use. They were available for everyone from the community. On different occasions, timely, there were organized collective trials and rites (initiations) by the tribes and the families during which varied games were played too. First tools and devices for physical education appeared. Instead of crooks and spears special sticks and even leather balls were made up.

Sport originates in the period of the tribal system decrease and the transition to the slave-holding one-around 3500 up to 2750 BC. The newly established privileged military-tribal aristocracy played an important role in this process. Essentially, the sport was an extremely new activity better and more perfectly motive than the game. It educated in physical, moral-willing and spiritual qualities through intensive exercises in the form of a competition. The multiplied tribal conflicts, the established patriarchal-tribal society and the need of noblemen's' military fitness benefited the sport establishment too.

First, it emerged among the nations from the Near East, Asia Minor and Aegean and Mediterranean seacoasts and gradually spread over the whole world.

By the improvement of hunting and war weapons and tools during the Bronze Age the sport developed further and primitive sports were established-jogging, jumping, throwing, climbing, wrestling, boxing, fencing, horse-riding, chariot racing and others about which Homer was to write in details later on. For the first time prime tribal institutions (so called initiations) for physical education appeared and military and physical educational system was established. Occasionally, contests were organized.

The earliest culture spread upon the Aegean seacoast was Crete- Mycenaean. Near the town of Fest in the Crete Island it was found an open playground dated in 2100 BC. It is the oldest playground in the world found up to now. Similar one was found at the palace in the town of Knossos dated back almost closely to the first one. These playgrounds were used for festivals putting the beginning of the public sport spectacles. The preserved historical monuments present a testimony not only for the fest organizing but also for preliminary training activities of the participants. A special name was given to the slave-owing aristocracy-an athlete meaning an aristocrat. The ideal of harmonic human perfection became a natural religious philosophy for the ruling strata of Greek society.

Ancient gym is the general name of physical culture in Ancient Greece. There were purposely built halls, stadiums, playgrounds, premises, devices and tools.

Testimonies about the organized sport games come from Ancient Greece-so called Olympic games. Their beginning is connected with the myths-it is believed that the first games were organized by Tantal's son-Pelops. Next, they were organized around 1250 BC and ordered by Atreius.

The beginning of Olympic games that is historically proved was 776 BC.  The name of the person who won the firs Olympic contest is also known – Koreb, a cook from Elida.

The Olympic games were carried in the honour of Zeus Olympic in the town of Olympia (Elida Province in Peloponnese). They started in the phase of full moon closest to the summer solstice, which means that people were familiar with astronomy to be able to calculate the game dates. The games were organized in every four years in July and August. During the Classic Epoch their duration was seven days.

The Olympic participants competed in five disciplines: running that later turned into chariot racing, jumping over a pit or a height, javelin-throw or disk and ''palet'' throw-a heavy and round stone thrown away as far as it was able, wresting and a kind of boxing was played too called ''pugilat''.


 
Sphere-shaped vessel with relief figured scenes presenting boxing

(2nd century AD-Kyustendil Regional History Museum)


A drawing of the relief figured scene presenting sport contest stages on the sphere shaped vessel
(2nd century AD-Kyustendil Regional History Museum)

On the last day of Olympic completion the winners were awarded with a wreath of wild olive tree. They were named ''olympioniki. For the Greeks - participants in the games there were no biggest honor but the Olympic wreath.

The Olympic games were organized up to 393 AD when they were forbidden by Theodosius the Emperor because of their pagan character and were to be renewed in 1896.

Cognitive Games (role games)

The issue about the beginning of role games is closely connected with the type of education of the youth in the primitive societies.

There were lots of various games played by children in diferent socio-historical, geographic and living condintions.

Game can be considered as an act of psychological necessity for children to be someone else and to play a role. It is also considered as an act of fantasy or imagination and the children's surrounding reality and way of living played an important role in the role games' plot.

It's impossible to mark the historical moment of role game's origin. It is different for the different nations and depends on their living conditions and the stage of their social development.

In the history of mankind labour is older than game. At the prime stages of human development, when manufacture was at its beginning and it wasn't able to make a good living for children, and the tools were so primitive that allowed children to be involved in their parents work directly, without being preliminary trained, there were no purposely exercises for training with the tools and no role games. Children entered into the adults' everyday life immediately, by participating in the process of providing for their families.

By the society development to higher stages, children became to be involved in the working process through special preparation under the form of training how to use the simplest tools. This training began in their early age and was implemented with small models of tools. Special exercises in using the tools were developed too. Adults showed children how to use them and observed the process of learning. After the preliminary preparation, which varied according to the difficulties of using the tools, the children became a part of the producing process of their parents. Quite conditionally, these training exercises can be called games.

The further production development, the tools' complication, the establishment of domestic crafts and on this ground the development of more complicated labour separation and new producing relations made the children involvement in production much more difficult. The small models of tools training became useless and the training process was delayed to an older age. Childhood was made longer. Children came across a situation in which they were not able to learn themselves in using the tools either because of their difficulties, either because of the fact that the labour separation emergence brought to an opportunity for making a future choice. A period appeared in which children were themselves and even established children groups being able not to participate in providing for their living directly. Namely, game began to dominate among these groups.

At this stage of human development two changes appeared in the character of education and in the process of child growing as a member of the society. The first one is that some specifics necessary for the children to get familiar with the tools and how to use them were established and the society purposely made objects to develop the respective skills. These were either simplified and out-of-use small tools, which at the previous stage of the development had been used for real trainings, or special objects worked out by the adults for the children. Training with these objects, which could be called toys, was to begin in earlier age. Of course, parents showed children how to play with these toys. The second change was connected with the appearance of a symbolic toy. With its help children were able to represent those spheres of life and manufacture which they hadn't been involved in yet but aimed at achieving. The game children played was under the influence of the will dominating in them-to grow up and to copy what the adults did.

Comparing the toys found during archeological excavations with the modern ones, the Russian pedagogue and doctor Efim Aronovich Arkin wrote: ''Among the found by archeologists and kept in museum collections there are no one without having its modern double. ... it could be quite strange that a child born and grown in the 20th century cultural conditions all the time uses as a source of joy and as an instrument for self-development and self-education the same toy that was possessed by a child born by people which according their mental development were close to the cave and pile-dwellings inhabitants and grown in the most primitive living conditions. And those children of the remote past of human development showed their closeness by the fact that they not only gained and developed similar toys but, what is really much more striking, also found similar application.''

Really, Arkin hasn't in mind all toys but the ones that he calls ''original'', and namely:
a)  
sound toys-mill-clacks, clappers, rattle
b)   motor toys-whipping-tops, balls, kites, primitive kinds of skittle-alley;
c)   weapons -arrows,
bows, boomerang, etc.
d)   image toys-images of animals and dolls
e)   strings for making different and some times very complicated interlacing


Bird-shaped clanging toy, Bronze age, Banat Museum


Anthropomorphic figurine (clanging toy), Rousse Regional History Museum, 4200 BC



Each of these toys originated in a particular stage of society development
and their origin was preceded by the respective tools invention. The history of the beginning of each toy could be presented as a reflection of the history of the human tools and cult objects. It's obvious that the bow and the arrow could become toys after they were invented as real hunting instruments. Before the appearance of spinning instruments no toys like clappers and whipping-tops could exist. However, the toys that resemble any kind of human instruments and tools did not disappear together with their prototypes as a result of society development. Being replaced by guns in hunting, the bows and the arrows have been out of use since long ago but still their toy-doubles have existed.

The toys live longer than the tools they represent.
The role game has a natural game technique: replacing one object with another and conditionally acts with these objects. We don't know exactly how the children from the prehistoric epochs learned themselves in using this technique. The archeological toys couldn't reveal researchers the way they were used by children. But it's evident that this natural game technique couldn't be an outcome of independent children creativeness. It's more likely that it came from the adults' dramatic art, which had been developed enough at that time. The ritual dramatized dances were wide spread in the society and the children could be either direct participants or spectators. That's why, it is supposed that the game technique was taken by the children through the primitive forms of dramatic art.


Games for Amusement. Hazard games

During the Chalcolithic (V-IV Millennia BC) there were several changes that appeared in the structure of the prehistoric society.

Probably, the optimal climate conditions in V Millennia BC benefited the tools production and agricultural harvesting in particular. The bigger quantity of food increased the living standards of the Chalcolithic population. Thus favourable conditions for separating more members of the community from direct agricultural activities appeared.

Hunting, already, played a secondary role in feeding the population - it was implemented mainly for food diversity and for the precious animal leathers. There are testimonies about hunting of wild cat, wild goat and lion for the beginning of the Epoch - animals which were hard to be found, followed and killed without having a sufficient maintaining effect for the population. Organizing and caring such hard and risky hunting determined the presence of special hunters' training and assisting. Such activity was available only for community members freed from direct life of works and gained experience in hunting, perhaps doing it for pleasure.

By the increase of community members' free time, a necessity of new leisure activities appeared.

Among the ceramic materials from several Early Chalcolithic settlements at the area of the Struma River Valley, a group of objects called ''objects with holes'' was found. They resemble quarter platforms with 16 holes hollowed out and arranged in four rows of four.

Object with the form of four-side truncated pyramidwith 16 holes,
Kyustendil Regional History Museum, first half of V Millennium BC


The big number of such objects found during excavation works excludes their ''cult character''. Only in the settlement at the village of Slatino 75 ''items with holes'' were found. On this ground, the researcher of the settlement Stefan Chohadzhiev supposes that they present some kind of leisure game.
We can't determine the game rules. An ethnographic paralel of the „items with holes'', even too remote in time and space, can be distinguished in a popular today hazard game in Western Africa. The main common thing betwen both games is the number of holes and the seeds used to play it-divisible by 4. The Slatino ''game'' could be played with the small ceramic balls frequently found in the settlement and having the same size as the holes' one. Besides the village of Slatino, ''items with holes'' were also found in the settlements of Strumsko and Bulgarchevo (R Bulgaria) and Sitagri (R Greece). It is remarkable that this group of objects is known just from the area along the Struma River and just from the Early Chalcolithic.

Frequently found objects-single or collective finds in the Chalcolithic settlements – are the pierced and the filed knucklebones, i.e. lamb back knees bones (Astragali).

Astragalus, Regional History Museum-Kyustendil, village of Slatino,
Kyustendil district, Early Chalcolithic

Probably, the filed knucklebones were used for a kind of hazard game. They are known from the whole territory of Bulgaria. In the necropolis of Varna dated in the end of the Chalcolithic an extremely precise model of astragalus made of gold was found. And its sides were very well polished and modified for game. Obviously, during the Stone-Copper Age the game with bones was very popular. It was highly spread during the next epochs. It can be determined as a prototype of the modern dices, which is observed and with the names of the last-''bones''.

The further prehistoric society developed and improved the way they lived, the further complicated and refined their leisure game became. Today, one of the oldest board games that have testimonies about is the game known as ''senet'' originating in the Ancient Egypt. The most ancient record about it are the murals in the tomb of Hesy-re-an overseer of king writers during the time of pharaoh Djoser. The tomb date back about 2686 BC. Boards resembling senet were also found in graves in Abidos and Saqqara that belong to the Pre-dynasty and the First dynasty periods dating about 3500-3100 BC.

Nefertari playing Senet. Painting in tomb of Egyptian Queen Nefertari (1295–1255 BC)

There are about 80 boards for senet known from the Ancient Egypt-in the kind of hieroglyph, murals or objects, some of which are very well preserved and are in the set of figurines and sticks. The board has a form of parallelepipe and on its upper side there are 30 quarters drawn (3 rows x 10). It has a drawer where the figurines were kept. They were made of ivory, marble and black tree. The numbers of moves were estimated with 4 small wood flat sticks, whose one side was white and the other black.

A game similar to ''senet'' was spread in the Ancient Sumer. During examination of a king tomb in Ur, one of the main cities in Sumer, four game boards and several game pieces were found. The tomb dates about 2500 BC. The Sumer board has 20 cells drawn and was played with 20 pieces-10 light and 10 dark coloured.

Table game from the king tomb in Ur, about 2500 BC


There are testimonies about the presence of leisure games from the palace in Knosos (Crete Island) too-about 1500 BC, as well as from the Far East-according legends the game ''
weiqi'', popular today with its Japan name-''Go'',originates in IV-III Millennia BC in Ancient China.






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